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Texture Size

The materials used in game development include a variety of textures, many of which are sourced from free resource sites.

Recently, we’ve come across textures whose dimensions are not the same in both width and height. Specifically, they are 1024×512 or 2048×1024, which is a 2:1 ratio.

Unity can handle different sizes of width and height as long as they are powers of 2. However, we tried to find out why a landscape texture is used, but we couldn’t understand it.

When creating a 3D model, the UV map is usually placed in a square space, so if the texture is landscape, it seems like half of it will be wasted.