In building the Heptomusee app, we are considering what revenue model to adopt. This will significantly change the app’s structure. We are considering the following:
Revenue from free apps:
Advertisement display methods:
As a paid item
Each method has its pros and cons, but we want to avoid methods that impair the user experience during gameplay. We also need to consider how to handle in-app purchases within the game, so we will investigate how to implement in-app purchases in Unity.