We will entertain your mind, enhance your brain, expand your lifestyle.

Cursor Implementation

We are working on game controller compatibility, and one of the features that has become necessary is the cursor.

This is used to specify which part to operate in the puzzle-solving scene, and since the camera is fixed, operation is done with the cursor rather than by looking in the direction. When player position the cursor over a part and press a specific button, a click event is sent to the part, just like touching the screen.

The cursor icon is a temporary image

However, some puzzles required the puzzle scene to be projected onto a screen for parallel projection, and it was necessary to implement a system where events could reach the components via the screen.

We will continue to verify operation using game controllers, including cursor operation and button assignments.