We are working on game controller compatibility, and one of the features that has become necessary is the cursor.
This is used to specify which part to operate in the puzzle-solving scene, and since the camera is fixed, operation is done with the cursor rather than by looking in the direction. When player position the cursor over a part and press a specific button, a click event is sent to the part, just like touching the screen.
However, some puzzles required the puzzle scene to be projected onto a screen for parallel projection, and it was necessary to implement a system where events could reach the components via the screen.
We will continue to verify operation using game controllers, including cursor operation and button assignments.
