We’d like to add one more thing to the revenue model we wrote about in the previous article.
The model is to create a free trial version using WebGL build and publish it on the website in addition to the paid app that requires a one-time purchase.
It can be said that it is more of a way to promote the app than a revenue model. Creating apps for iOS is simpler as it does not require a system such as billing, but it(WebGL) does have its own challenges.
We will continue to consider whether it will even work with WebGL.