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Strange characters

We are currently reviewing the graphics for puzzles that use maps.

It consists of a map and 3D art of the city, and the 3D model of the city is more detailed.

To match this, the map was also created using Blender’s FreeStyle function, creating line drawings from the 3D model. The street names on this map were changed from a series of dots to something more like letters.

Heptomusee does not use letters as a puzzle-solving element, and the street names are just there to give it a map-like feel, but do not affect the puzzle-solving process.

However, if there were any Latin letters or symbols written, it could be misunderstood as a hint, so we made it look like letters but as unreadable as possible.

The words that give the street names are random Latin letters, which are rendered in a cursive font with a rough brush stroke on the border, making them look like both Latin and Arabic letters.

Again, this letter has absolutely no meaning.